Update 13 Devlog 2
It's been around a year since version 12 came out, so it's reasonable to wonder what I've been doing all this time. The truth is: not a lot, actually. I've been busy with other obligations, as well as finding the time and motivation to make a game that most likely won't be played by a lot of people. But I still have made some progress:
Toolchain Changes
Before a couple of days ago, I was using the official Twine app to make edits to the story. While the Twine app recently got a major overhaul that overall increased it in quality by around 300%, I just didn't want to use it any more. So, I decompiled error-unknown, and converted it into twee files! This results in a couple changes:
- I no longer have to manually package things into base64 - Tweego does that for me! At some point in development of 13, I started using files outside index.html, and decided I would just deal with itch.io and zip files. But, thanks to Tweego, a lot of assets have been converted into SugarCube media passages and merged back into the index.html at build time.
- I can split my source code into multiple files, something that feels great for me coming from programming. This also makes the code easier to navigate.
- The index.html file is larger now. It went from about 25 MB on load with ~15 MB of audio being cached after the first load, to just under 30 MB in one file. I consider this acceptable for now, since this new structure allows you to download one file and run the game just like that. I hate to ship web apps over 1 MB, but hey. People love TikTok, and an hour scrolling is roughly 1 GB of data.
Act 0 Rewrite
The opening part of the game where you escape the burning Nightingale has been rewritten to be longer and more detailed.
Act 0 was fine to teach the player the basics of the game loop (you know, read, make a choice, read some more), but I felt it had not quite measured up to what it could have been. I've also adopted a new naming scheme for passages. The one you see used to be called "Your Room (?)", but I renamed it to "a0_b1_intro2" (Act 0, Branch 1).
That's it for now. Version 13 coming soon.
Maybe.
error-unknown
Status | In development |
Publisher | |
Author | Aceius |
Genre | Role Playing |
Tags | Sci-fi |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, One button |
More posts
- Update 13 Devlog 1Nov 27, 2022
- Update 0.10May 18, 2022
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