Release 0.0.1800.0
Project 4 » Devlog



I’m super excited to show off version 0.0.1800! 1800 is Project 4’s biggest major version yet. The next major version of Project 4 should be feature-complete, after which I will focus on polishing the game and making an art pass.
This release also comes with a new tool, the Item Editor.
Simply drop the vanilla data/items.json
file into it (or your own mod’s) and start adding, removing, or tweaking items.
Added:
- Stations hangar image is now deterimed by system economy type.
- The fabrication menu is now finished, allowing the player to craft items
- The purchase menus now show descriptions of the selected items
- Some systems are now populated with AI ships that fly along trade routes
- Several new ships have been added to the game, purchasable from the shipyard
- The hangar menu allows you to switch between owned ships
- There are now several types of PDC
- A new preset system (Tau Ceti) has been added to the game
- All transactions are now logged in the wallet
- Expanded name pool for all proceedural generators
- Added tank style controls to the game
- The splash screen now shows loading progress
- Systems now have a chance to spawn with asteroid belts
- Your distance to your target is now shown alongside your ETA.
- Added many new trade goods
Changed:
- You can now switch between 8-direction and tank controls
- Station tabs now have more readable colours
- Bonetree now has support for paragraph rendering
- The default HYDAR has had its range buffed
- PDCs can now only target a finite amount of ships at a time
- PDCs have had their default fire rate buffed
- Warp speed is now calculated logarithmically
- Cheat commands no longer get bundled with public releases
- The ship shown on the main menu is now chosen randomly from the ship pool
- Focus panels now have limited mouse support
- Holding CTRL and SHIFT modifies the amount of items moved in inventory panels
- Clicking the system name in flight now opens the map
- All header bar items now have tooltips
- Pause menu has been migrated to the new UI framework, bringing with it several fixes
- The window icon is now the ATS insignia
- It is now possible to theme more elements with the custom theming system
- The tutorial has been updated
- All save file related error messages are now more human-friendly
- Reduced the jumpgate cooldown from 40 seconds to 10 seconds
- Save files now store playtime
- Finished the emergency stop, so it no longer acts as a catapult
- Preset systems now have preset economy types
Fixed:
- Fixed HYDAR not detecting certain entities
- Fixed Focus panel appearing in pause menu
- Fixed map panel appearing in the pause menu
- Fixed double-highlighting in the focus panel
- Fixed the station map not closing properly
- Fixed the station map incorrectly handling mouse clicks
- Fixed pause menu causing the game to crash
- Fixed the navball pointing in the wrong direction
- Fixed warp effect sometimes rendering incorrectly
- Fixed volume getting corrupted due to incorrect saving
- Fixed inventories containing stacks of 0 items
- Fixed “Toggle Point Defense” keybind being labeled incorrectly
- Fixed VSync config flag being ignored
- Fixed map incorrectly rendering stars
Removed:
- Removed some unused assets from the game files
Files
project-4-linux-x64.zip 50 MB
Version 37 3 days ago
project-4-windows-x64.zip 49 MB
Version 37 3 days ago
Get Project 4
Project 4
Status | In development |
Author | Aceius |
Genre | Simulation |
Languages | English |
More posts
- Release 0.0.1700.029 days ago
- Settings Menu38 days ago
- Rebuilding Project 4’s UI System73 days ago
Leave a comment
Log in with itch.io to leave a comment.